We specialize in individual graphic assets for games, as well as technical passages – unwraps,
LODs, retopologization, collisions and many others. We can integrate everything directly into the
game engine. Even after 20 years of experience, we do not rest on our laurels and are still trying
new procedures and tools for more sophisticated results.
We’re not afraid to step out of the game zone and work on videos and animations for (not only)
movies and commercials.
We always try to fully understand the needs and ideas of the client and offer him the appropriate
quality in his time and financial capabilities. Even after years, enthusiasm doesn’t leave us and
thanks to our player’s soul, we can easily get invested in the projects. The projects we have
worked on are proof of that.
We value our clients and their trust, with which they have entrusted us with work on their
projects. We thank them once again.
Executing production and producing executions at Bohemia Interactive
We cooperated with FanaticGames on Arma III and Vigor projects from 2015 to 2018. They provided quality work on weapon, prop and building assets and we will be in touch for future cooperations.
Head of Digital and Co-Founder at Abominaballs
I’ve worked with Jiri on a number of projects, ranging from those needing 2D concepts to full 3D production ready assets (and everything in-between). He and his team is an absolute pleasure to work with and I hope to work with them again in the future. Cannot recommend highly enough.
Co-Founder and shareholder at Lockwood Publishing Ltd/ Director at JNK Property Ltd.
In the early days of Lockwood and Outso Jiri and his team were the backbone of our tiny art team. Jiri is a pragmatic and honest leader and business owner which makes him very easy to trust and work with.
Owner and Co-Founder at OGMIO media s.r.o., eXtra Design s.r.o, Rolling Mobile s.r.o., V&S Investments 21 s.r.o., …
Great cooperation for more than 10 years, I definitely recommend!
Art Director at Travian Games
Jiri and his team at Fanaticgames were a godsend to me on Call of Duty: Strike Team. Extremely professional, fast workers and endlessly patient with revisions and spec. changes on jobs that were already underway. Finding a reliable and trustworthy outsource provider is difficult, so I would happily use Fanatic again in the future.
See examples of our work that represent our graphics. We will be really happy if you like them
and give us the opportunity to create some more for your project.
We’ve been game graphics experts since 2000. During that time, we’ve gained a lot of experience
for clients from all over the world. We’ve helped to enhance the gaming experiences of dozens of
projects such as Mafia, Call of Duty, Day Z, Arma, Assassin’s Creed and many more. Even after all
those years, we’re still enthusiastic and thanks to our inner soul of gamers, we can easily get
invested deep in the projects.
We know very well that our work can inspire not only clients, but also players themselves. Thanks
to our reliability and quality of work, we can guarantee a smooth course of cooperation, timely
delivery and perfect results. We’re gradually building a well-deserved position as the most
recognized studio in the field of 3D graphics in the Czech Republic and we want to be among the
Contact us and see for yourself.
CEO, Founder & Art Director
Referent, junior 3D artist
Senior character artist
Senior 3D artist
Senior 3D artist
Senior 3D artist
Senior 3D artist, animation, UI designer, skript
3D graphic artist, concept art, matte painting
We are always looking for talented graphic designers that are as passionate about creating quality graphics as we are.
If you are a 2D or 3D concept artist, if you specialize in environment design, vehicles, level design or you focus on other assets, we might as well be looking for you!
Would you like to contribute to interesting games? Are you able to complete tasks within production schedules and deadlines? If so, contact us right now!
We are looking for talented graphic designers experienced in 3D graphics to strengthen our internal and external teams. A graphic designer should be able to create visually intriguing and technically precise models and stylized or realistic PBR textures.