From the perspective of Fanatic Games, October was a month during which we successfully completed the largest number of collaborations as of yet. We have started the test phase with several important studios, and we are currently thinking about our next steps. At the same time, we are actively negotiating the launch of several vehicle projects. At Fanatic Games, we plan a very active and successful end of the year.(Pokračování textu…)
Looking for the correct outsourcing graphics studio might not be as easy as you think, and it might get significantly complicated if you are unsure about what you are looking for. This article provides an overview of the basic stages you should not skip before you begin searching for the ideal one.
September was yet another very successful month for Fanatic Games. Currently, we are finishing a big project for which we made 3D vehicle models. Other than that, we started negotiations with two new significant clients, for whom we started to work on test assignments. To sum up September, it was a month of new opportunities as we approach the finalization of some of our long-term collaborations and start new ones.(Pokračování textu…)
Nowadays, it is becoming increasingly common for companies to source game development experts that could help in developing their games. However, it is not such an easy task because there are several ethical concerns that make this challenging. With Fanatic Games, though, these challenges will not seem so tough.
August was a month in which we started several new negotiations. In Fanatic Games, we are already planning new cooperations with clients for the last quarter of the year and the beginning of 2022. Other than that, we are continuing our long-term cooperation with our partners.
In the first part of this miniseries, we talked about Motivation and Types of Players, two very significant aspects of psychological perspective of game design. In the very likely case that you missed it, you can catch up here!
This second part will dive deep into the game mechanics which are designed to appeal to various psychological aspects which may appeal to various players. There are quite a few of them so get ready!(Pokračování textu…)
July was a month of new opportunities for Fanatic Games. We started working on a new project for a major French studio and several new negotiations were conducted with potential clients. Among other things, we continue working on other on our long-term projects and also a part of our team is getting stronger for the upcoming period of the year.
Games were never just a mindless waste of time. There was always the need for complex stories, good music and dubbing, nice visuals, catching environments, well-thought-through mechanics, addictive gameplay, and so on. But, nowadays, a good game also needs to pay attention to the psychology of players to understand how they feel while playing the game, what keeps them going or what drives them away. Developers need to take into account many things and in this first article, we will describe and explain them to you so that you can get a look behind the curtains at what can make a great game great. Stay tuned for part two in which we go over the mechanics used for capturing players!
The second part is now out! You can read the follow-up article here.
Days Gone is not a brand-new franchise – PS4 players know that it is a very well-done open-world zombie game. But how does the new PC version of the game compare? Dive with us into this article in which we introduce the game, give our opinion about it and see how well it fares against its console counterpart!
Video games are now at prime. Because of the recent events, people are spending much more time playing video games at home. To create a good game, it takes more than just programming and development.
As game development is a lengthy process that can last for several years, releasing a part of your burden by outsourcing game graphics is a great option to shorten the whole process and focus on other aspects of game development. In this article, we will look into the benefits of outsourcing game graphics.