How a Zipline Came to Life – A Case Study

If you are interested in outsourcing your game graphics, you for sure want to see a previous work form a game art outsourcing studio. And that’s exactly what this article is all about – to show you a concrete example of design that we’ve done in the past, from the start to the end. This time, we will take a look at how a zipline came to life!


Art Brief

Before the outsourcing studio can get to work, they need to see an idea of what they are going to design for you. In this case study, it is a zipline that is intended to connect two points for players to travel with. Zipline can work in many ways, but we were assigned to choose from two – a zipline that players can use through a gate, or a sort of a pole players can jump on. For both, we made a few concepts.

Feedback Phase and Adjustments

After the outsourcing studio submits the mock-ups, the client will take a look at them and provide feedback of what could be improved. In this case, we were told to pursue a one-sided archway design to create a zipline and to add a battery to the structure, as it needed to be powered on.

Fanatic Games listen to the clients very carefully, so when we receive such feedback, we always take it into account. After we incorporated the feedback into the art, we sent the new mock-up to the client – this time as a 2D greyscale.

Since we provided a total of ten slightly different mock-ups, it was very easy for the client to choose one for the final design and final colours. We always want to give options, so we decided to create the zipline in six different colours, just to see what they could look like.

3D Model

So far, we worked on a 2D concept only. Because the final design of the zipline was already chosen by the client, we could move onto the next phase – to start giving it life by creating a 3D model.

While we were designing the 3D model, we already had a pretty good idea of what the client is looking for. As the zipline always has a beginning and an end, we naturally provided an example of not only a single zipline, but also two next to each other, to see how they could connect in the game.

And that’s it! We’ve covered the whole process, from 2D sketches to the 3D final design. Of course, it is not as easy as it might seem, but with our track record and lightning-fast communication, it is always a pleasure to work with us.

Looking for a Game Art Outsourcing Studio? Consider Fanatic Games!

We’re Fanatic Games, game graphics experts since 2000. In our long history, we’ve worked on games such as Call of Duty, Uncharted, or Mafia. With a portfolio like that, you can be sure that your game will be in the best hands. Thanks to our experience, we’ve become the leading game art outsourcing company in the Czech Republic. Hire professionals, hire Fanatic Games. Contact us here.