A lot of digital replacements have appeared instead of this year’s canceled E3 conference. They will bring interviews and announcements from publishers and developers in recent months. One of these events – the Summer Game Festival – is set to become a focal point for players, journalists and everyone else who is curious about this year’s gaming news.
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Many games become a masterpiece of game design and offer a realistic and captivating environment. But the path to such beauty was not short and easy.
It began in the 1980s, where even flat faces, flawless talking lips and blurred textures revolutionized game development. But let’s take it from the beginning.
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