We are back with our monthly summary about what’s happened in the gaming industry! In October, we’ve seen a number of interesting announcements as well as the release of Alan Wake 2. At Fanatic Games, we published an article, revealing a bit of our know-how in the outsourcing department. Let’s start with that!
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Outsourcing game graphics is becoming more and more popular these days and Fanatic Games has been in this business for more than twenty years. Since we are as experienced as it gets, we’ve decided to reveal a part of our know-how to give you an idea of how the behind-the-scenes works.
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August was quite a challenging month for us, mainly for our character team, as we have prepared over 12 full characters for one big project. Currently we are working on several other projects, but we would be open to start any kind of discussion about your project, so please do not hesitate and reach-out to me. We have some free availability in our props/environment team. We wish you great start of your autumn and a lot of success.
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Fitting the game graphics into the overall concept might not be as straightforward as it sounds. The most important thing is a bulletproof project brief from the client that outlines the requirements needed to be met by the outsourcing company. What else is needed? Read on to find out!
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July was a relatively successful month for us, we completed two projects on which we have been working for a long time. At the same time, we renewed cooperation with one of our long-term clients from our home Czech Republic. Currently, we have started working on a large number of characters. If you consider external help with any 3D graphics, please do not hesitate to contact us. We will be happy to prepare estimates for you and we will certainly agree on mutually satisfactory cooperation. But enough about us, let’s take a loot at what July brought for the gaming world!
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Outsourcing game graphics does not always go as smoothly as all the interested parties want it to. From time to time, it happens that the outsourcing fails in one way or another, so it is good to know the ways to manage any complication that might arise. And that’s what this article is all about, so read on!
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Like everyone else, we at Fanatic Games use the summer months to rest and re-energize for the rest of the year. During June, we worked on a large number of props and character assets. We are currently working on both realistic and stylized assets. If there is anything we can help you with, please do not hesitate to contact us and we will be happy to discuss everything with you.
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Successfully writing a project brief might not be as easy as it sounds, as there are many things that can go wrong. Such factors can be for example handing out a brief with inaccurate or vague description, insufficient references or missing technical information. In the following paragraphs, we will explain what to do to hand out a concise a project brief to the game art outsourcing company!
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The month of May was a pleasant month, we are currently working on several long-term collaborations, with the largest part of the team now working on 3D props and character assets. At the same time, we are planning and preparing to launch several new collaborations. If you are thinking about a reliable partner, please do not hesitate to contact us.
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Hiring a game art outsourcing company is becoming increasingly more popular these days, as it provides many benefits such as time and cost savings or new technologies and skills. But how to choose a suitable one to hire? Well, such decision is subject to many factors and one of them, that you might not have thought of at first, is the risks the outsourcing could entail. And that’s what this article is all about, to explain the risks and the ways Fanatic Games minimize them!
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